Fun to work with kinect, xna and kinect work together was a great experience and results :)
by Ilyax on 02. January 2012 in Personel
Fun to work with kinect, xna and kinect work together was a great experience and results :)
by Ilyax on 02. January 2012 in Tools
recent times, very intensive while the case need fast solutions exactly at the time Visual Studio LightSwitch remembered I would definitely recommend that examine
Microsoft Visual Studio LightSwitch is a simplified self-service development tool that enables you to build business applications quickly and easily for the desktop and cloud. What can your business do with LightSwitch? Watch this brief introduction to find out.
detail;
by Ilyax on 19. November 2011 in Development
lately very much interested in XNA, i wanted to write some of the issues
private void SimpleCollision()
{
Rectangle rectangle1;
Rectangle rectangle2;
foreach (var blt in lstBullet)
{
rectangle1 = new Rectangle((int)blt.position.X, (int)blt.position.Y, blt.bull.Width, blt.bull.Height);
foreach (var enm in lstEnemy)
{
rectangle2 = new Rectangle((int)enm.enemyPosition.X,
(int)enm.enemyPosition.Y, enm.enemy.Width, enm.enemy.Height);
if (rectangle1.Intersects(rectangle2))
{
enm.status = false;
blt.status = false;
}
}
}
}
by Ilyax on 02. October 2011 in Development
IE need to know about :) and W3C standard P3P Project took a lot of my time
answer;
protected void Page_Load(object sender, EventArgs e)
{
Page.Response.AddHeader("p3p",
"CP=\"IDC DSP COR ADM DEVi TAIi PSA PSD IVAi IVDi CONi HIS OUR IND CNT\"");
}
by Ilyax on 29. July 2011 in Development
I working on Blackberry SDK, I research did for myself wrote helper class animation small example;
static TransitionContext transitionContextIn;
static TransitionContext transitionContextOut;
static UiEngineInstance engine = Ui.getUiEngineInstance();
public static void Slide(Screen screen){
transitionContextIn = new TransitionContext(TransitionContext.TRANSITION_SLIDE);
transitionContextIn.setIntAttribute(TransitionContext.ATTR_DURATION, 1000);
transitionContextIn.setIntAttribute(TransitionContext.ATTR_DIRECTION, TransitionContext.DIRECTION_UP);
transitionContextOut = new TransitionContext(TransitionContext.TRANSITION_SLIDE);
transitionContextOut.setIntAttribute(TransitionContext.ATTR_DURATION, 1000);
transitionContextOut.setIntAttribute(TransitionContext.ATTR_DIRECTION, TransitionContext.DIRECTION_DOWN);
transitionContextOut.setIntAttribute(TransitionContext.ATTR_KIND, TransitionContext.KIND_OUT);
engine.setTransition(null, screen, UiEngineInstance.TRIGGER_PUSH, transitionContextIn);
engine.setTransition(screen, null, UiEngineInstance.TRIGGER_POP, transitionContextOut);
}

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