Kinect & XNA Cannon Game

 Fun to work with kinect, xna and kinect work together was a great experience and results :)

 

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Visual Studio LightSwitch

recent times, very intensive while the case need fast solutions exactly at the time Visual Studio LightSwitch  remembered I would definitely recommend that examine

What is Visual Studio LightSwitch?

Microsoft Visual Studio LightSwitch is a simplified self-service development tool that enables you to build business applications quickly and easily for the desktop and cloud. What can your business do with LightSwitch? Watch this brief introduction to find out.

detail;

http://www.microsoft.com/visualstudio/en-us/lightswitch

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Simple Collision - XNA

lately very much interested in XNA, i wanted to write some of the issues

 private void SimpleCollision()
        {
            Rectangle rectangle1;
            Rectangle rectangle2;

            foreach (var blt in lstBullet)
            {

                rectangle1 = new Rectangle((int)blt.position.X, (int)blt.position.Y, blt.bull.Width, blt.bull.Height);

                foreach (var enm in lstEnemy)
                {
                    rectangle2 = new Rectangle((int)enm.enemyPosition.X,
                        (int)enm.enemyPosition.Y, enm.enemy.Width, enm.enemy.Height);

                    if (rectangle1.Intersects(rectangle2))
                    {
                        enm.status = false;
                        blt.status = false;
                    }
                }
            }
        }

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IE iFrame Cookies

IE need to know about :)  and W3C standard P3P Project took a lot of my time

answer;

protected void Page_Load(object sender, EventArgs e)       

{

  Page.Response.AddHeader("p3p",

      "CP=\"IDC DSP COR ADM DEVi TAIi PSA PSD IVAi IVDi CONi HIS OUR IND CNT\"");

}

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Blackberry, Screen Animation

I working on Blackberry SDK, I research did for myself wrote helper class animation small example;

static TransitionContext transitionContextIn;
static TransitionContext transitionContextOut;
static UiEngineInstance engine = Ui.getUiEngineInstance();

public static void Slide(Screen screen){

transitionContextIn = new TransitionContext(TransitionContext.TRANSITION_SLIDE);
transitionContextIn.setIntAttribute(TransitionContext.ATTR_DURATION, 1000);
transitionContextIn.setIntAttribute(TransitionContext.ATTR_DIRECTION, TransitionContext.DIRECTION_UP);

transitionContextOut = new TransitionContext(TransitionContext.TRANSITION_SLIDE);
transitionContextOut.setIntAttribute(TransitionContext.ATTR_DURATION, 1000);
transitionContextOut.setIntAttribute(TransitionContext.ATTR_DIRECTION, TransitionContext.DIRECTION_DOWN);
transitionContextOut.setIntAttribute(TransitionContext.ATTR_KIND, TransitionContext.KIND_OUT);

engine.setTransition(null, screen, UiEngineInstance.TRIGGER_PUSH, transitionContextIn);
engine.setTransition(screen, null, UiEngineInstance.TRIGGER_POP, transitionContextOut);

 

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